Founder and CEO
E: [email protected]tiagames.com
Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
Jonathan Peters, PhD
Chief Motivational Officer
E: [email protected]
Jonathan Peters, Ph.D. is an international professional keynote speaker, trainer, author, and copywriter. He believes that change is inevitable, adaption is vital, but success is optional. He works with those who pursue the option of success.
For instance, his book, Cavemen Can't Market, shows how some companies continue club prospects with their pitches. They fail to realize that in the current era, consumers are in charge. Consumers, sales teams, employees – anyone we're trying to reach – must now be "wooed."
Communication has been core to Jonathan's pursuits, first as a writer and professor, and later as a marketer and professional speaker. His current pursuits center on how leaders, marketers, and salespeople can utilize persuasive elements and new technologies to not only inspire, but also to compel people to action.
His entertaining, energetic, edgy, and enlightening style not only makes learning fun and inspiring, but also memorable and applicable.
The Leadership Team
The Sententia accreditation process assures that students and craft professionals receive quality training based on uniform standards and criteria. This process fosters international unity among the gamification industry while providing a defined aptitude path with industry-recognized credentials..
Sententia is a global consortium of gamification professionals. We are the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals. PLUS, our gamification certifications can be recognized and approved by HRCI, SHRM, and ATD for recertification credits*.